Category: <span>Final Cut Pro</span>

It’s been a year since the release of Final Cut Pro X, and there are several retrospectives being posted around the post production blogosphere.

However, I decided to go in a different direction for this post to take a look at Final Cut Pro 7, one year later, and see how well it still holds up.

When Apple effectively killed Final Cut Pro 7 (and all it’s companion apps) last year, I immediately stopped working with it. I finished up what projects I had, and any new projects immediately went into Avid. Having been in this business long enough to become proficient in several obsolete pieces of software (see my Editor’s Wake series), I knew that any additional work in polishing my FCP skills would be time wasted.  It would benefit me more to learn how to optimize my other editing tools for what I had used FCP for, rather than hang on to an obsolete skill set. Now, that wasn’t to say I wasn’t miffed about having 10 years of FCP knowledge suddenly become useless overnight, but hey, life is change.

Apple Blog Final Cut Pro Post

Add us to the list of people boned by FCPX.

At the NYU Grad Film department at Tisch Asia, we used to teach FCP the first year, and Avid the second year. The third year students were allowed to use either program. We felt that knowing both programs was essential to getting hired in the feature film and broadcast industry.

It’s not necessarily an easy job, being in charge of a film school. Especially in a field that is changing as rapidly as video post-production. It’s hard enough right now to figure out which direction the industry is headed in, but we have to figure out where the industry is going to be three years from now and prepare our students to have those skills when they graduate.

I can tell you one thing, in three years, no one will be using FCP 7. Apple has stopped development of FCP Studio, in favor of FCPX, and in a field that changes this fast, if you stop, you’re dead.

Avid Blog Final Cut Pro Industry Post

Ironically, maybe the biggest news from NAB this year, wasn’t actually at NAB. The big wait is over, Final Cut Pro X  was announced at the FCUG Supermeet in Las Vegas. It will be released in June, downloadable at the App Store for only $299.

There were several new features demonstrated and workflows explained, but the presentation may have actually generated more questions than answers for the future of FCP.

1. Has FCP been dumbed down to iMovie Pro? This was the big question on everyone’s mind, and the answer seems to be: yes and no. I may be in a minority, but there were a lot of editing features in iMovie that I really liked, and wished that could be brought over to FCP. Probably the biggest shift in FCP X, is getting rid of the source viewer. The whole 3-point editing paradigm seems to be phased out for a more click and drag type of experience. The new trimming tool looks interesting, and the magnetic timeline should be amazing, if it works properly (How can you maintain sync when all your clips are moving around independently?). The compound clips looked like a very advanced nesting feature, which will be exciting to see in action. Face detection a lot of people dismiss as a “consumer” function, but I find it incredibly useful and always wondered why we didn’t see more of it on professional camcorders and software, the uses for it are many.

Final Cut Pro Post

The internet is abuzz (Pro Video Coalition) with the fact that Apple has decided to take over the entire Final Cut Pro User’s Group Las Vegas Supermeet. This really could…

Final Cut Pro